War has come to the Witchlands . . . and nothing will be the same again.
Iseult has found her heartsister Safi at last, but their reunion is brief. For Iseult to stay alive, she must flee Cartorra while Safi remains. And though Iseult has plans to save her friend, they will require her to summon magic more dangerous than anything she has ever faced before.
Meanwhile, the Bloodwitch Aeduan is beset by forces he cannot understand. And Vivia—rightful queen of Nubrevna—finds herself without a crown or home.
As villains from legend reawaken across the Witchlands, only the mythical Cahr Awen can stop the gathering war. Iseult could embrace this power and heal the land, but first she must choose on which side of the shadows her destiny will lie.
It has been a tumultuous time for Eleanor Fitt since life as she knew it in Philadelphia came to an abrupt end. Although the Spirit-Hunters—Joseph, Jie, and Daniel—have helped her survive, Eleanor has lost almost everything.
And now, Jie has been taken by the evil necromancer Marcus. Eleanor is determined not only to get Jie back but to finally end this nightmare. To do so, she must navigate the hot desert streets of nineteenth-century Egypt amid the rising Dead, her unresolved feelings for Daniel, and her volatile relationships with Joseph and with Oliver, her demon. But it won’t be easy. Because Allison, her friend from Philadelphia, has tagged along, becoming strangely entangled in Eleanor’s mission.
With her brother dead and her mother unwell, Eleanor Fitt is alone. Even the Spirit-Hunters—Joseph, Jie, and the handsome Daniel—have fled to Paris. So when Eleanor hears the vicious barking of hounds and sees haunting yellow eyes, she fears that the Dead, and the necromancer Marcus, are after her.
To escape, Eleanor boards a steamer bound for France. There she meets Oliver, a young man who claims to have known her brother. But Oliver harbors a dangerous secret involving necromancy and black magic that entices Eleanor. If she can resist him, she’ll be fine. When she arrives in Paris, she finds a whole new evil lurking—forcing her to make a deadly decision that will go against everything the Spirit-Hunters stand for.
In Paris, there’s a price for this darkness strange and lovely, and it may have Eleanor paying with her life.
Daniel Sheridan is an engineer’s apprentice on a haunted Mississippi steamer known as the Sadie Queen. His best friend–the apprentice pilot, Cassidy Cochran–also happens to be the girl he’s pining for … and the captain’s daughter. But when it looks like the Sadie Queen might get taken off the river, Daniel and Cassidy have to do whatever they can to stop the ghosts that plague the ship.
Fortunately, there happens to be a Creole gentleman on board by the name of Joseph Boyer–and he just might be able to help them …
Sixteen-year-old Eleanor Fitt’s brother is missing. After discovering the Dead are rising and wreaking havoc in Philadelphia, she knows that her brother is involved.
So Eleanor enlists the help of the Spirit-Hunters. This motley crew, hired to protect the city from supernatural forces, is after the necromancer who has been reanimating corpses. Their skills can save her brother. Yet as Eleanor spends time with the Spirit-Hunters and their handsome inventor, Daniel, the situation becomes dire. Now not only is her reputation at risk, but her very life hangs in the balance.
Been a while since we’ve done one of these, hm? But we’re back, and today is all about theories for Susan Dennard’s Witchlands series! Spoilers for Bloodwitch absolutely ABOUND ahead, so proceed with caution if you haven’t finished it yet (or dive right in, whatever floats your boat)!
Also, my apologies. It’s about to get very red-thread-push-pin-conspiracy-board in here on this fine morning. As it should.
Fans of Susan Dennard’s New York Times bestselling Witchlands series have fallen in love with the Bloodwitch Aeduan. And now, finally, comes his story.
High in a snowy mountain range, a monastery that holds more than just faith clings to the side of a cliff. Below, thwarted by a lake, a bloodthirsty horde of raiders await the coming of winter and the frozen path to destroy the sanctuary and its secrets.
The Bloodwitch Aeduan has teamed up with the Threadwitch Iseult and the magical girl Owl to stop the destruction. But to do so, he must confront his own father, and his past.
After an explosion destroys his ship, the world believes Prince Merik, Windwitch, is dead. Scarred yet alive, Merik is determined to prove his sister’s treachery. Upon reaching the royal capital, crowded with refugees, he haunts the streets, fighting for the weak—which leads to whispers of a disfigured demigod, the Fury, who brings justice to the oppressed.
When the Bloodwitch Aeduan discovers a bounty on Iseult, he makes sure to be the first to find her—yet in a surprise twist, Iseult offers him a deal. She will return money stolen from him, if he locates Safi. Now they must work together to cross the Witchlands, while constantly wondering, who will betray whom first?
After a surprise attack and shipwreck, Safi and the Empress of Marstok barely escape with their lives. Alone in a land of pirates, every moment balances on a knife’s edge—especially when the pirates’ next move could unleash war upon the Witchlands.
On a continent ruled by three empires, some are born with a “witchery,” a magical skill that sets them apart from others.
In the Witchlands, there are almost as many types of magic as there are ways to get in trouble—as two desperate young women know all too well.
Safiya is a Truthwitch, able to discern truth from lie. It’s a powerful magic that many would kill to have on their side, especially amongst the nobility to which Safi was born. So Safi must keep her gift hidden, lest she be used as a pawn in the struggle between empires.
Iseult, a Threadwitch, can see the invisible ties that bind and entangle the lives around her—but she cannot see the bonds that touch her own heart. Her unlikely friendship with Safi has taken her from life as an outcast into one of reckless adventure, where she is a cool, wary balance to Safi’s hotheaded impulsiveness.
Safi and Iseult just want to be free to live their own lives, but war is coming to the Witchlands. With the help of the cunning Prince Merik (a Windwitch and ship’s captain) and the hindrance of a Bloodwitch bent on revenge, the friends must fight emperors, princes, and mercenaries alike, who will stop at nothing to get their hands on a Truthwitch.
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